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Each one of these has its own experience bar - completing the requests will earn you XP in each one, and levelling them up will unlock new monsters and new tools in the village. These are pulled from a list of many, and divided into three categories: defeating monsters, fixing things, and gathering resources. The quest system is actually quite similar to Stardew Valley's "Help Wanted" requests: every morning, two or three new daily quests are added to the village noticeboard. You can switch these around at any time - some will help you find rare materials, used for upgrading tools and Dew bottles, and others will add extra Stamina or health points to your various bars. The memories are tied to past Guardians, and usually are something along the lines of "Drink Dew 10 times" or "Defeat 25 Slimes", and there's a bonus one for discovering the grave of each Guardian, too. The skill tree is unique, too: rather than letting Concord gain permanent upgrades or levelling up through experience, Concord will instead unlock "Memories" and "slots" in which to keep them. The potion system is relatively complex, too, with different types of "Dew" that offer various buffs as well as healing some of your HP, and even different bottles that vary in both the time it takes to use them and the amount of Dew they can hold.
#Garden story review upgrade
The game deserves plenty of love and can be an ideal get-cozy-in-a-blanket-and-drink-hot-chocolate mode inducer.Little Concord can unlock and upgrade different weapons, from the standard sword-like Pick to the wide area-of-effect Hammer and the Dowsing Rod, which serves as both a fishing rod and a ranged weapon. Overall, if you’re looking for a charming, chill, and cute journey that can transport you into a fruitful world (pun intended), then Garden Story is worth checking out. Luckily, there are enough customizations and accessibility options to modify battles and make them much more manageable and enjoyable (thanks Picogram for this!).
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With some progression, you’re able to increase the meter, however, since the meter is linked with sprinting and fighting, I constantly found myself scurrying back and forth to take down larger enemies. Though the basis is similar to The Legend of Zelda: Link to the Past with its visuals and simple melee attacks, Garden Story has limits on itself by having a stamina meter. The one source of frustration that sat with me was the battle mechanics. Balancing these quests and the overarching story is a fun balancing act that hooked me once I was able to get everything going. There’s also in-game daily challenges that can help build rapport with residents in various areas of the game and could help improve on other in-game events throughout. Eventually, you’ll be able to fish, collect/buy/sell items, craft resources, and customize Concord with fun wearables. Though the exact story progression is a bit ambiguous to follow, Garden Story encourages you to explore the areas and partake in other low-key activities in the meantime. Though I felt a bit bewildered by the pacing of the adventure and where exactly to focus my attention, I never felt so aimless where I couldn’t figure it out. The story continues to focus on the rot as the main antagonists, but also does an incredible job at weaving other stories from the large cast of characters that are met along the way. Quickly, things go awry and the rot begins to infiltrate and attack.
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Garden Story, developed by Picogram and published by Rose City Games, starts off very innocently where Concord is exploring the small area around him. The pixelated aesthetic, along with its moving story and score, gives a very cozy and enjoyable 12-15 hour venture. Garden Story is a wholesome adventure where a grape called Concord, begrudgingly takes on the role as the Guardian of the Grove to protect the residents and defend from the mysterious rot.